Some of the concept art I made for Sun Spear. Play it here: https://aidanbacon.itch.io/sun-spear
This project was a lesson in pivoting quickly. Our team had to massively reduce our scope three weeks into a ten week project. I learned to make concepts that quickly and effectively communicated an idea while still providing enough information to be useful to my team members.
Our goal was to create a desert world that would change in atmosphere and mood throughout the day. The world also had to provide a linear path from start to finish, guiding the player through the narrative. I began by mapping out the player's route, then creating a few thumbnails to give my teammate an idea of how each area should look. We were able to work quickly and smoothly!